
If you've enjoyed the excellent localizations in other Nintendo games, such as Animal Crossing, The Legend of Zelda: The Wind Waker, or Mario and Luigi: Superstar Saga, then you can expect similarly outstanding results from Paper Mario. Indeed, most every character has a distinctive "voice" here, despite the absence of speech. There's no speech in Paper Mario: The Thousand-Year Door, but that's actually a good thing-the onscreen text unfolds dynamically, based on the intended tempo of the conversation, and it's generally so well written that it's just better off in its original written form. You'd never know this game originated in Japan, since the always-amusing, often-funny dialogue just feels so contemporary and reads so naturally. The game's sense of humor has truly broad appeal-younger audiences will love the funny-looking, over-the-top characters, while older players will appreciate some of the subtler wordplay and absurdity. In each chapter, he'll fill you in on the latest of his own eerily familiar-sounding misadventures. Also, Mario's brother Luigi makes an excellent appearance. There's also a great deal of comedy to be found in between the game's chapters, as Bowser, Mario's nemesis, haplessly follows in the footsteps of his foe.yet is always several steps behind him. Much of the absurd humor comes from how Mario is one of the only human characters in the game, and yet his constantly bright-eyed, cheerful, but nearly silent demeanor makes him the most enigmatic character of them all. The game has a terrific sense of humor, thanks partly to a first-rate English translation. That's exactly the effect that Paper Mario goes for, and it's hugely successful at achieving it. The effect is reminiscent of Pixar's computer-animated movies (such as A Bug's Life or Finding Nemo), whose fantastic storybook worlds are believable partly because, in a lot of ways, they're mundane-not so different from real life. On the whole, the world of the game is brilliantly imagined and fully realized: It's filled with just about all the weird characters you may have seen in past Mario games, and yet here they're mostly just going about their day-to-day business, trying to make ends meet.


It would be spoiling some of the fun to even briefly describe these various episodes, since each one provides a thrill of discovery, and the stark contrast from one episode to the next makes for a great experience. While the overarching storyline is typical of a Mario game, the smaller subplots are what give Paper Mario: The Thousand-Year Door so much of its own charm and personality. That means Paper Mario is structured much like classic Mario games, in which each main level has a distinctively different tone and style to it. So, in turn, the process of finding each one is like a unique and self-contained storyline in which Mario will meet some colorful new friends and foes and solve various puzzles using his ever-growing number of special abilities. The stars are all tucked away in different parts of the world. Soon enough, the quest develops a clear episodic structure involving the search for seven crystal stars, each one a powerful artifact. Mario will gradually uncover Rogueport's secrets as he attempts to decipher a treasure map that Princess Peach left in his care. She was last seen in Rogueport, a seedy and mysterious coastal town far from the familiar reaches of the Mushroom Kingdom, and this place serves as the game's central location. The adventure begins conventionally enough: Princess Peach has gone missing again, and it's up to Mario to find her.

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